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Freddie Wong's VGHS Freeflies with the MVI M10

By James DeRuvo (doddleNEWS)

With the final season of the phenomenally successful web series VGHS, Freddie Wong is pulling out all the stops. Shooting in high frame rate, 6K digital, and now, using the Freefly MVI M10 for those kinetic action race game shots. And his fans wouldn’t have it any other way.

"We were looking for a stabilization solution that allowed us to keep some of the frenetic energy imparted from a Fig Rig handheld and some of the stabilization afforded by a Steadicam.?The MVI M10 allowed complete and unrestricted freedom with regard to camera movement...” – Freddie Wong

If you’re not familiar with Wong’s RocketJump YouTube Channel, where he’s built up a veritable empire on the video streaming giant, odds are, you’re not a 14 year old boy. Wong’s videos cater to that demographic and are usually wrapped around the trifecta of comedy, video games, and gun violence. Everything a growing boy needs to be entertained.

And as such, Freddie has built a career that has been both entertaining and profitable. He’s worked with some serious heavy weight clout as well, collaborating with Jon Favreau (Iron Man, Chef), Kevin Pollack, and Eliza Dushku. Freddie has also successfully raised close to $3 million on both Kickstarter and Indiegogo, and has wowed his backers by providing after action reports of where and how the money raised is actually spent. It’s close to a master class on how to run a successful crowd funding campaign.

In 2012, Freddie teamed up with friend Matt Arnold and began a web series called Video Game High School (VGHS). This six episode series chronicled a kid wins a scholarship to attend an elite high school wrapped around training kids to be professional video gamers. And Wong and Arnold have managed to keep the production value of their series high enough to rival any teen sitcom you’d find on Nickelodeon or DisneyXD. He’s shot in high frame rate and with the RED DRAGON EPIC, and is now adding the?MVI M10 to his cinema quiver.

"We needed smooth motion for a number of sequences, which implied that the characters on the FPS [First-Person Shooter] team were starting to gel as a cohesive unit,” Wong said, “but we were not satisfied with some of the inherent limitations of the Steadicam. Specifically, it was its inability to transition to heights in mid-shot and extreme sensitivity to wind, which would have been an issue for a number of our outdoor locations."

Freddie says that they had long, continuous shots that go from high into the air and down to the ground with hand-offs to various camera men, something that the Steadicam would not be able to do.

“The need to transition to heights as well as to the narrow, confined spaces of the location meant it was literally the only stabilizing platform that could have worked for the shot," Wong added.?Freddie also mounted the?MVI M10 to a jib, providing a self adjusting monitor through a helmet mount (I’d love to see a picture of that).

So the M10 has given the kinetic action shots of first person combat shooter games and the high energy race car shots the capability of getting shots that puts his audience right into the action, and it’s certain to make the final season of VGHS the best yet.

The post Freddie Wong’s VGHS Freeflies with the MVI M10 appeared first on Doddle.